Posts tagged @interview 
Leisure Suit Larry creator talks dirty about the past and future of the mature series
After seeing success, both Leisure Suit Larry and his creator Al Lowe fell upon dark times. Lowe and his polyester-clad protagonist have lived through the rise and fall of Sierra On-Line, multiple intellectual property changes, and two very poor attempts at bringing Larry to a new generation of ...
How Mark Turmell went from creating NBA Jam to match-three at Zynga
It's been almost a year since NBA Jam creator Mark Turmell left Electronic Arts to join social gaming powerhouse Zynga. Now, the company is finally ready to reveal his first project, Bubble Safari. Zynga's first arcade title, Bubble Safari tasks a former space program monkey named Bubbles (not that ...
Carmageddon earns Reincarnation as a Kickstarter project
Carmageddon: Reincarnation, initially announced as a downloadable multiplatform game last year, now depends on Kickstarter for completion. Patrick Buckland and Neil Barnden, CEO and Executive Director of Stainless Games, tell an all-too-common horror story from creatives stuck in a bad business ...
Sakurai explains Kid Icarus: Uprising's contentious controls
The thing about Kid Icarus: Uprising is that, even though it induces carpal-tunnel syndrome, it's just so gosh-darned fun. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience – beyond "use ...
On The Fringe, Part Two: Robin Arnott's 'Deep Sea' and Anna Anthropy
On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry. Read part one now! On top of being Antichamber's audio designer, Robin Arnott is the mad scientist behind Deep Sea, which ...
On The Fringe, Part One: Alexander Bruce's Antichamber
On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry. No matter what the video game industry would have you believe, games don't all fit into neat, simple categories. They ...
Indie Chatter: DLC Quest's Ben Kane pulls an indie vlog out of his hat
Ben Kane is a "fixer." When he sees a discrepancy in the daily minutiae of the gaming community, he does something about it, something other than signing online petitions or leaving nasty comments under clever pseudonyms on developers' blogs. He actively attempts to fix the problem. For example, ...
You crazy for this one, Happy Giant: Jay-Z wants his Facebook game 'to be better than a Zynga game'
When Shawn "Jay-Z" Carter isn't busy keeping it real, he's got an empire to run. That means everything from his bread and butter (music production – it's perpetually Jay's "final album") to his assorted business ventures (everything from clothing to pro sports teams). And this week he added ...
NBA Baller Beats will work on carpet, comes with its own basketball
Yes, Majesco has considered the fate of living rooms when faced with the threat of NBA Baller Beats, the Kinect game that asks players to dribble a real basketball in time to licensed music. "In NBA Baller Beats, dribbling is and should be contained very close to the body," Majesco's Chief ...
Starbreeze's 'P13' headed to XBLA, PSN, and PC
Compared to other Swedish game development powerhouses – DICE, Avalanche, Massive – Syndicate developer Starbreeze keeps a lower profile. Having only released two projects in the last five years, Starbreeze isn't offering many consistent reminders that it still exists. Company president ...
Featured Stories
Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults
Posted on May 16th 2012 4:32PM
