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FTC gives green-light for EA's Take-Two buyout


The Federal Trade Commission has stated it will not oppose EA's pursuit for Take-Two Interactive. Following an investigation, the government agency concluded that no antitrust issue will occur, but leaves the door open to "take further action as the public interest may require."

This means all systems are go for EA and Take-Two to come to some sort of amicable agreement over how to bring the companies together. If that doesn't work, EA will probably just go back to throwing money on the table until Take-Two is ready admit she can't deny the sugar and succumbs.

Source - Closing Letter to one EA attorney
Source - Closing Letter to one Take-Two attorney

[Via GamePolitics]

Xbox 360 sold out in Japan

tales of vesperia
Go ahead, rub your eyes and read the headline again. The Japanese are so gaga over Tales of Vesperia that they've gone and bought up every last Xbox 360, Engadget Japanese's Ittousai reports to Joystiq. Sold out!

Granted, Microsoft isn't exactly pumping units into Japan, but even this sudden surge in demand has knocked the console manufacturer square off its feet. A statement on the Japanese Xbox.com (clumsy translation) explains that new shipments of the standard model won't arrive at retail until September, followed by shipments of the Elite and Arcade SKUs sometime later. But by then, pigs may have landed and Hell could be all thawed out.

[Via Engadget Japanese; Thanks Ittousai!]

Tecmo president resigns for 'personal reasons'


Tecmo president Yoshimi Yasuda pulled a Mr. Hudsucker (minus the dying) and has left the company citing personal reasons. GI.biz reports his sword will be taken up by chairman of the board Yahuharu Kakihara as of Sept. 1.

Yasuda's personal reasons for leaving Tecmo might have something to do with the lawsuit brought by Ninja Gaiden's leather aficionado developer, Tomonobu Itagaki. Tecmo took a hit to its stock following Itagaki's departure (and subsequent fallout), so this changing of the guard might be a sign that the company is ready to clean up the mess and move on.

Rumor: MGS4 80GB PS3 on the outs, get 'em while they last


It appears that the 80GB PS3 MGS4 bundle has finally been done in by the La-li-lu-le-lo. Our trusted Wal-Mart operative -- who has yet to fail us on a mission -- informs us the status of the bundle within the megacorp's computer is now "deleted." S/he tells us this means that there are no plans to receive any more shipments. We've contacted Sony for official word regarding any plans to restock the model.

We always knew the $499 bundle was a limited edition, so this isn't exactly a "!". What we are wondering: Will the model in the bundle be repackaged with a new game? Is this the end of PS3s with any type of PS2 backwards compatibility?

GC 2008: Crysis cost $22 million, next Crytek engine due 2012

Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."

Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.

Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN

Silicon Knights' next game not 'Two Human,' but trilogy will continue

For better or worse, Silicon Knights has finally kicked Too Human out of the nest, seemingly not too concerned about whether it will actually fly with most gamers. In fact, while the developer still intends to finish off the planned trilogy, it's not going to be doing so anytime soon.

Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title The Crucible. Sega was quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike Eternal Darkness.

"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it won't be using the Unreal Engine.

MS: Xbox 360 instruments from Rock Band 2, GH: World Tour and Rock Revolution will be cross-compatible


Clarifying its stance on rhythm game compatibility issues, Microsoft's Gamerscore Blog announced today that all the instruments for Rock Band 2, Guitar Hero: World Tour and Rock Revolution will be "cross-compatible" on Xbox 360.

Sony announced yesterday that PlayStation 3 would feature full cross-compatibility among the three games as well. Guess that leaves only Nintendo to make it official.

Update: The Instrument Compatibility Matrix has been updated
[Thanks, Mike]

The Sony Hardware Reciprocal: PS3 losses surpass PS2 profits

According to DFC intelligence figures cited by Dave Perry, Sony has lost more money on the PlayStation 3 hardware than it made on the PlayStation 2 during its five most popular years. In pure numbers speak it's lost $3 billion on the PS3, which is about equivalent to everything it made selling PS2s during its peak years. This story would actually have a lot more impact if Carl Sagan was around to say "beelyuns."

Perry, best known for his stint at Shiny Entertainment, was speaking at the really long-named Games Convention Developers Conference, which appears to be both a Convention and a Conference, and was just using the figures to underscore how much Sony was spending on hardware development. However, the 1UP article doesn't mention until near the end that the original PS2 lost money in its first year, and that Sony (and the other console makers) does this so it can make bank on the software/games that people need to fuel their systems.

In all fairness, the article goes on to explain that Microsoft lost $4 billion on the original Xbox, and has had to spend over $1 billion replacing faulty hardware in the 360 and extending the warranty for original purchasers. So, we tend to think $5 billion trumps $3 billion. The real winner in this struggle? Nintendo. It has been churning a profit on that little Wii since it hopped out of the gate. Rassin' frassin' wand-wagglin' profiteers.

FIFA trade jinxes another EA Sports cover


FIFA 09 cover athlete Maurice Edu has been traded to another team, meaning EA Sports will, yet again, have to change the box art on one of its games. Edu, who would have been featured on the cover wearing his Toronto FC jersey, will now wear the uniform of the US Men's National Team -- not Scotland's Glasgow Rangers, which is the team he'll actually play on. EA Sports tells IGN that the cover of the game will ship with the correct art -- no "print out" version necessary.

This would be the second time in a month that EA Sports had to dump extra resources into changing a cover due to an athlete changing teams. Earlier this month the publisher had to fix the art for perennial high-profile American football title Madden 09 when cheesehead favorite Brett Favre unretired and left for New York New Jersey.

What would your favorite games look like with box credits?

MTV Multiplayer has been the host for a lively discussion of box art credits recently (as has the delightful David Jaffe), and a new post may add fuel to both sides' fires. The site has created some mock-ups of what your favorite game boxes may look like if the dev team got credit on the cover.

The immediate reaction as we perused boxes like God of War and Halo 3 was one of revulsion, but the more we think about it, it might be kind of cool to see boxes used to portray games as a team effort rather than just touting the IP within. What do you think?

Bejeweled franchise downloaded 350 million times, sells 25 million units


The crack refinement corporation disguising itself as a game company -- also known as PopCap Games -- has announced that the Bejeweled franchise has sold over 25 million units across all platforms. The definition of "all platforms" would consist of online, mobile, retail, "in-flight" and other channels.

PopCap also noted that the Bejeweled series has been downloaded 350 million times from the interwebs and makes up one third of the company's billion-plus downloads. The game has earned over $300 million in revenue through sales and "tens of millions" in online advertising. Jason Kapalka, co-founder of PopCap, says online distributors wanted no part of the game when it released eight years ago -- he vividly remembers buyers telling him, "It's not even a game."

Street Fighter IV releasing alongside movie in 2009, says film's producer


Patrick Aiello, the producer for the upcoming film Street Fighter: The Legend of Chun-Li (starring Kristin "Lana Lang" Kreuk!), believes Street Fighter IV will launch alongside the film. Aiello tells GameDaily that the "film and game release dates will coincide." According to IMDB, the Street Fighter movie currently has a release date of February 27, 2009.

Although hardcore Street Fighter fans may be upset that the game isn't coming out at the end of this year as originally announced, there's always the option of playing it in arcades at diverse locations on this little planet.

Variety: Tony Scott attached to canceled Midway game


It's the hottest thing for Hollywood fat cats to do: In-between making things explode and vacationing, they'll attach their name to a video game so, as long as the young people of the universe are spending more and more time away from the movieplex, at least they're spending time with your (brand) name. Peter Jackson; Steven Spielberg; John Woo; Jerry Bruckheimer; Vin Diesel – you get the idea.

Variety is reporting that Tony "Top Gun" Scott was similarly attached to Midway's recently canceled – albeit never announced – Austin project, Career Criminal. Of course, Midway won't confirm the information since, well, it never announced that the game existed in the first place, remember? The silver lining: Scott's free to work on our long-dreamed-of video game adaptation of The Last Boy Scout. Think about it: Bruce Willis' likeness and voice, that's the stuff hits are made of.

Anatomy of a disaster: Flagship Studios founder speaks


Flagship Studios' founder Bill Roper recently spoke with 1Up about how the Hellgate London developer ended up becoming another cautionary tale for young developers out there. Roper explains that the revenue model on Hellgate was broken and much of the money coming in went into keeping the game online, instead of expanding content like it should have.

Roper also admits the quality of the title wasn't great. He blames the PC market for being "lousy last year" and concedes Flagship didn't have unlimited money to hold on to Hellgate any longer. He also confesses that the company overreached trying to make "an MMO and an RPG and a shooter," attempting to please everyone and (obviously) satisfying very few at the end. Roper explains the Flagship Studios disaster in 1Up's interview in detail -- definitely worth a read for any aspiring studio head.

Jellyvision getting back into the games biz


We couldn't be more excited about this news, so brace yourself: Jellyvision, creators of the You Don't Know Jack series, are coming back to the games business. As new head of Jellyvision Games Mike Bilder said in a recent release, the company's mission is now to "build huge new brands that run on every platform that makes sense -- the three consoles, PC, mobile, handheld, coin-op, Vegas. And, of course, we're going to start by truly reincarnating You Don't Know Jack."

We're giddy at the thought of games that, as company CEO Harry Gottlieb said, "combine the social dynamics created by great board games, with the thrill and story arc of great television game shows." But ... and we almost hate to say it out loud ... could this also mean that an English Seaman 2 might be just a little more plausible?

(P.S. If you want to warm up on some Jack right now, you totally can.)

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