[Update: Not so fast, turns out the information cited by TalkPlayStation.com was PS3 Fanboy's Andrew Yoon on the PlayStation Nation Podcast. At around 56 minutes in, Andrew simply reiterated what Naughty Dog's Evan Wells already told us: that the developer was targeting the "middle of next month" to add Trophy support to Uncharted. Additionally, a Naughty Dog rep told us that, while August 22nd very well may be the date, they wouldn't know ... it hasn't been chosen yet.]
TalkPlaystation.com has allegedly confirmed that Trophies will be added to Naughty Dog's Uncharted Drake's Fortune on August 22. Despite a form of "achievements" originally being part of Uncharted, we'd been told previously that the Trophies will not be retroactive, so prepare to play the adventure all over again.
Naughty Dog co-president Evan Wells mentioned previously that adding the Trophy patch for the game was "incredibly easy" because of the medal system the company already implemented in the game. Now that's thinking ahead.
If there's one entertainment genre that has a worse track record than movies turned to video games, it's video games that have been transformed into movies. At least movies to games have a few bright spots; when people have to summon up Mortal Kombat as the most admirable adaptation of a medium, you know something's gone awry.
So it's with a spirit of mild skepticism that we present the first two posters for Mark Wahlberg vehicle Max Payne. The problem is that we think the above poster (and the one after the jump) look pretty outstanding. AICN has some bigger versions; take a look and let us know what you think.
Imagine if Marvel's super heroes were to form a sort of ... alliance. An ultimate one, at that. Then, they somehow gained the ability to fuse their powers together. You'd have yourself a Marvel Ultimate Alliance of Fusion, or "MUAF," but we don't think we like how that acronym crawls off the tongue. Tweak it a bit and you have Marvel Ultimate Alliance 2: Fusion, Activision's next action-RPG team up set in the Marvel Comics universe, where players will, in fact, be able to combine the powers of various heroes to make more powerful powers.
The game was announced at Activision's E3 non-E3 event, where only a brief teaser was shown. This slightly longer snippet was unveiled at San Diego Comic-Con 2008, which got underway today in Southern California. It indeed shows off various Marvel characters fusing their powers, but looks far from actual gameplay. It's still pretty slick to see Wolverine and The Hulk team up for a variation of the Fastball Special, though.
Like a Batarang, this story didn't come back – it stuck. We're talking about our original report on G4's interview with actor Gary Oldman, in which he specifically speaks about an upcoming game based on the smash hit movie The Dark Knight. G4 had pulled the video, but, like a boomerang, it's back.
Oldman, who plays the role of Gotham City police lieutenant Jim Gordon in the film, reveals during the interview that he's "seen a tiny little piece of [the game]" and that its developer (rumored to be the now EA-owned Pandemic) is focusing a lot of effort on realistic, seamless gliding sequences. Meanwhile, his interviewer looks more uncomfortable and confused than enthused about the fact that she's sitting across from a film legend. Why so serious?
While Konami is already exercising options with Gradius Rebirth, Castlevania stalwart Koji Igarashi has now expressed interest in dipping his own whip into the Wii's digital waters. Given that 3D fighter Castlevania Judgment promises to take face-to-palm when it's released, Iga's interest in WiiWare looks to rekindle fans' triple-shot prayers for a traditional 2D Castlevania for consoles.
"I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at," Igarashi told MTV Multiplayer. In a separate interview with Wired's Game|Life blog, he also noted that he's watching Capcom's decidedly retro Mega Man 9"very closely" to see how it's received once it debuts later this year, noting that "if it is successful that definitely opens up doors for what I can do." Now all there's left to do is wait, though if you get hungry we hear that there's some delicious turkey hidden inside the wall.
Not content with merely developing one episodic game series featuring a charming dog, Telltale Games has revealed a new game starring Aardman Animation's eccentric duo, Wallace & Gromit. In Wallace & Gromit's Grand Adventures, players will be able to control both the absentminded inventor and his expressive dog, no doubt developing bizarre Rube Goldberg machines, mechanized articles of clothing and an insatiable lust for delicious, delicious cheese.
Though details regarding price and number of episodes have yet to be confirmed, Telltale CEO Dan Connors has assured fans that the show's distinct clay-mated look will be maintained, and that Grand Adventures wouldn't seek to emulate previous (see: not so good) games based on the property. "We feel like the gameplay should be more of an experience," he said. "You should be able to interact with the other characters and really feel like you're in the world of 'Wallace & Gromit..." Given said world's clay constitution, that provides even more reason for us to stay out of the sun.
We know what you're thinking, and we're right there with you. The absolute best way to capture the intense horror and gore of EA's upcoming Dead Space for a direct-to-DVD (and Blu-ray) movie is with a cartoon. Oh, that wasn't what you were thinking? C'mon – as if the age gate on this trailer for the flick wasn't enough indication, it's not exactly a kid-friendly affair. No sir. It's nice and gory (as gory as cel animation can get, at least).
Set for release on October 28 (hey, that's right around when the game's hitting ... coincidence?) the film follows the events that occurred on the mining ship Ishimura (the game's setting, in case you're just joining us) and the planet it's lifelessly orbiting (and why it's orbiting said planet lifelessly) before the outset of the game. Think of it kind of like Enter the Matrix in reverse. On second thought, don't think about Enter the Matrix.
No, no, no, don't cry, Sam! Oh, now look, you've ruined your mascara. It appears emo Sam Fisher is going to be sitting on the sidelines a little longer as Ubisoft announced today that Splinter Cell: Conviction is being delayed until the company's next fiscal year. For those who don't tell time through corporate fiscal calendars, that means Conviction won't be released until after April of 2009.
Rumors of Conviction's delay have been floating around for months, kicked into overdrive by the game's no-show at Ubidays and E3. Back in May, the development team said it would be showing the game in "forthcoming months." Well, there's still Tokyo and Leipzig ...
The two-episode Watchmen series that was announced yesterday will be a prequel, according to a preview from 1UP. You can choose to play as either Nite Owl or Rorschach, with the other controlled by AI or via split-screen co-op, in the time before masked heroes were outlawed.
The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).
Buried deep down on a PlayStation Blog post about PixelJunk Eden and the Trophies available in the game, is an odd little paragraph about possible Trophy support for PixelJunk Monsters. Dylan Cuthbert, president of Q-games, developers of PJM and PJE, mentions he's been "inundated" with requests for Trophy support in Monsters. He says the company is looking into it and will badger the game's producer at Sony, Deborah Mars, "to get some dates set."
The information is a bit ambiguous and we're guessing is designed as a tease for an incoming PJM patch. Cuthbert also says the patch will "implement XMB music and a couple of other things." Considering we know PlayStation Blog posts are "checked," information like this doesn't just slip by. Looks like we're going to have to stop playing PJM Encore and wait 'til that Trophy patch gets added, because we're guessing the achievements won't be applied retroactively.
We didn't even need to play Fallout 3 at E3 to know that it's going to be a very big deal (but we're glad we did, and have a hands-on coming soon). In continuing to ramp up excitement for the game's upcoming release, Bethesda is collaborating with the Penny Arcade crew on a weekly series of Fallout webcomics, the first of which debuted today.
According to Bethesda's Pete Hines, the idea was actually pitched to PA's Gabe and Tycho "years ago," ultimately resulting in an original story focusing on a Vault other than 101, which is the kick-off point for Fallout 3. Click here or on the panel above to read the entire three-panel debut strip. New strips will go up on the Fallout 3 site every Wednesday, come rain or nuclear holocaust.
We were just a ... Wii bit shocked when a new Grand Theft Auto was announced for Nintendo DS and not the Big N's wildly popular home console. Still, it's no doubt a coup, but what about a proper Wii installment in the series?
MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version ofGTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."
We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!
We were ready to be disappointed by Ubisoft's new portable Prince of Persia, largely because the protagonist bears a striking resemblance to an Oompa-Loompa. But the charming, colorful animations won us over, as did what appears to be a pretty full utilization of the DS's touch-screen capabilities.
It was then we realized what wasn't included in the trailer: Our almost comically meaty hands. Now we're in doubt that we'll be able to see any of the on-screen action behind our mitts, leaving us just as nervous about the game as when we started. So, we'll rely on your judgment: How's it looking to you?
Watchmen is just full of surprises. We would have never thought anyone could make a competent movie of the epic graphic novel but, if the trailer is any indication, Zack Snyder may be doing just that. We also would have doubted that the book could be made into game form, but it seems Warner Bros. is surprising us once again. The company will release two downloadable episodic games on PC, Xbox Live and PSN, to coincide with the theatrical and DVD releases of the film.
All we know is we can expect Nite Owl and Rorschach in an action title developed by Deadline Games, which is currently crafting Faith and a .45. We actually think making shorter games to hit deadlines is a smart way to break the terrible licensed games cycle. But of course, if they're short and terrible ...
Here, in all its compressed glory, is the first actual screenshot of Sony and Zipper Interactive's 256-player MAG: Massive Action Game. We say "actual" because it was clear to anyone with eyes that Sony had pulled another Killzone 2 with the MAG video debuted during its pre-E3 press conference. In other words, it was all pre-rendered.
MAG senior producer Rade Stojsavljevic posted the shot to the official PlayStation blog, calling it "a sneak peak from one of [Zipper's] internal play sessions." Stojsavljevic also said that the dev has used its experience working in online games with the SOCOM franchise to create an entirely new server architecture for MAG capable of supporting its, well, massive amount of players.